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JRPGfan said:


1) DLSS isn't a option on a Xbox Series S/X or Playstation 5.

No shit. Never said anything to the contrary making this point redundant. I am comparing technology vs technology.
DLSS > PSSR.

JRPGfan said:

2) This is leaps and bounds better than FSR (what consoles currently use).

FSR was always garbage.

JRPGfan said:

3) PSSR is pretty close to DLSS, on this dev kit and early version (not even out yet) of PSSR.
    Sony will patch it over time, just like DLSS gets updates. A year from now, it might be even closer. 
    Insomiac devs have commented its already seen slight improvements, since this version thats been tested.

No it's not "pretty close". It's just "good enough" where it's irrelevant on a big panel TV with console level settings.

nVidia is the pioneer and market leader of deep learning super sampling, AMD, Sony and Intel are about a generation or more behind still.

And just like PSSR gets improvements... So will DLSS, PC doesn't remain static.

JRPGfan said:

4) Ultimately the reason for "more ram" would be performance related, when you mention memory hungry RT.  
    However we know its going to do like 3-4 times the performance of base PS5 when it comes to RT.  Thats gonna be enough for this gen of console RT.
    also we know its somehow able to allocate 1,5GB more ram to games than the base model does.
    End of the day, its the most powerfull console this gen, only option for better RT would be to build a high end PC instead.
     or wait 4 years and get a Playstation 6, or whatever a future xbox would be called.

The lack of memory will just mean that PSSR and Ray Tracing will not be optimal, concessions will need to be made elsewhere.
And considering the catastrophic pricing of the PS5 Pro... Well. No excuse.

Ray Tracing also needs more CPU time... So that 3-4x improvement in RT is still going to be CPU bottlenecked.

The Playstation 5 Pro is a very unbalanced piece of hardware with some "smart" and more modern capabilities.



--::{PC Gaming Master Race}::--