Cobretti2 said:
Wow that video is insane. A PS5 game shouldn't never be built in such a lazy way to be made to look that bad, the hardware isn't that shit lol. Felt like I watched a scaled down PS4 game on Switch with blur added to hide jaggies vs the clean 1080p PS4 game. |
These are zoomed in side by sides.
Final Fantasy Rebirth isn't a bad looking or dated game in terms of graphics.
Its just maybe too demanding, in scope and scale, and detail...
Here is a video of it running on a base PS5 at release:
IGN review:
https://www.youtube.com/watch?v=Nci6Oy_rNhY
I wouldn't call it a bad looking game.
Pemalite said: TLDR: |
1) DLSS isn't a option on a Xbox Series S/X or Playstation 5.
2) This is leaps and bounds better than FSR (what consoles currently use).
3) PSSR is pretty close to DLSS, on this dev kit and early version (not even out yet) of PSSR.
Sony will patch it over time, just like DLSS gets updates. A year from now, it might be even closer.
Insomiac devs have commented its already seen slight improvements, since this version thats been tested.
4) Ultimately the reason for "more ram" would be performance related, when you mention memory hungry RT.
However we know its going to do like 3-4 times the performance of base PS5 when it comes to RT. Thats gonna be enough for this gen of console RT.
also we know its somehow able to allocate 1,5GB more ram to games than the base model does.
End of the day, its the most powerfull console this gen, only option for better RT would be to build a high end PC instead.
or wait 4 years and get a Playstation 6, or whatever a future xbox would be called.