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I like they give us Almighty skills in early game inside of typical drain HP/MP

It really aliviates the pressure of both having enough elemental/physical skills to hit invulnerable enemies

In other SMT and Persona games Almighty damage are always mid to late skulls that cost insane amount of MP and do slightly worse damage compared to regular skills

I also enjoyed how archetype system can make your MP management more lenient and still make members of your party useful. In Persona every time my MP ended I knew it was time to get out of the dungeon and call it a day. Here is your Warrior MP ending? No problem, Switch to Brawler and keep going!