25 hours played. I'm in the last day in Martira
The gameplay loop is Persona but with combat that is actually tactical (and punishing)
Worldbulding and setting are making me enjoying social sim elements much more than Persona. The characters you develop bonds have an actual story and background, instead of boring slice of life high school activities
Social links also progress faster than Persona, which is very welcomed. Here I feel I'm developing my bonds and working in my social stats only by playing the game normally, instead of griding supports
This makes me comfortable with the slower calendar passing, instead of compelling me to just rush weeks praying for the next Dungeon
The dungeons are nowhere near as well designed as Persona 5, but the fact they took a time to develop minor dungeons between major dungeons instead of relying in procedurally generated crap is a huge win
The more I play more I think Persona devs created Metaphor because they love Persona gameplay but are fed-up with creating games about high schoolers. The amount of detail and care dedicated to the worldbulding is very commendable, I want more games took their time to create fantastic and immersive worlds
The screenplay is very progressive. I was genuinely surprised to see some thoughtful messages like "Equal competition doesn’t mean equal footing"
On the other side though, it's a very unpleasant game to look at. It's not only the graphics (which are meh), but the world is always grim, dark and grey. Persona being so colorful and full of life make the game appealing to the eyes even if the graphics are objectively worse than Metaphor. Art direction here is much less creative and inspired, starting to the lack of personality of the demons you work against. Visually is just not a very memorable game. If they play in a sequel they need to work more in creating a stronger visual identity