Bofferbrauer2 said:
It's actually freeware, so no potential costs anywhere down the road like it's the case with free to play |
Cool. Seems great but for the purposes of this there has to be an expense even if it's only one cent. Cost to fun ratio is one of the fascinating things about this topic and how some devs are willing to undervalue their work even after hitting success. While adding free games would be devs undervaluing their work and expand the list, the cost to fun ratio is automatically high.
These are true salt of the earth indie projects, not like the indies we get today that more so fill the AA spaced hole where that used to be pricing themselves at 30 euro sometimes.