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I watched the creator of Fallout, Tim Caine talk about why games are taking so long to create. He said it's the devs themselves padding time estimates and having too many meetings. He's noticed in the last 10 years. I know it's only one example and not indicative of the industry as a whole but he may be onto something, too much hummin and hawing over what to do and if decision paralysis and not enough time to get stuff done. He had one example where he pitched a couple of lines of code to be altered and was given an estimate of 4 weeks on a job he thought would be an hour and finally managed to get the devs down to 2 weeks.

Last edited by LegitHyperbole - on 14 October 2024