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Farsala said:
LegitHyperbole said:

I have a complaint. I tried to go off that beaten path to do a dungeon after upping my wisdom enough to do so and the boss at the end of that dungeon was a complete brick wall. There was no indication that this would be a waste of my time, only a waste of a day on the calander and the enemies in the dungeon prior to the boss were not indicative at all of the bosses strength as they were very weak comparatively and now there is no indication of when I should return, to level meter. I could easily waste a day on the calander again only to be met with an impossible boss or end up waiting to long and have the boss be a pushover with the reward meaningless or outdated. Very poor design.

I was dying to the mobs before it. I got most of the treasure I could and killed until my mana was gone. I thought that was good enough, I returned with a ton of cash and upgrades for the regular dungeon. The regular dungeon is easier, but no slouch on your mana too.

You must be playing on hard. I gave up on the idea cause I had to do the prologue through a third time for trophies and much more enjoyed Normal, game flows better and you can kill the dragon in the first dungeon for a epic sword that becomes amazing when blessed. I was running outta mana in one floor of the first "Palace" dungeon and I wasn't even going off the beaten path, feels way better when you can explore and clear everything but I assume the time limit will mean less for me, a trade of I'm willing to make for a more fun experience and have the game flow so much smoother and addicting.