Pemalite said:
That's not free. That's paid. It's a subscription service.
only777 said:
There are free games on PS5 and PC. Every platform has free games.
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PC doesn't have it hidden behind a PAID subscription service. It's genuinely free.
No. PC just has better graphics. You can't exactly pull out Quake 2 with Path Tracing a PS5.
You can't exactly supersample a simpler game from 8k and run it at 4k on a PS5.
Where is your 144hz, 165hz, 180hz, 240hz frame rates?
PC has always had the visual edge over consoles where most console games run with a mix of medium/high quality settings rather than pure high/extreme settings PC's can push.
Using Steam statistics is a bit redundant as not all PC games require the same hardware requirements.
Except that's not the case anymore as consoles are PC's, just with weaker hardware.
PC also has access to DLSS, which is the best upscaler on the market, you can do more with less hardware. - FSR is a blurry mess by comparison.
Chrkeller said:
Lol, pokemon wasn't unplayable. Hogwarts on PC spent months being unplayable. Getting 10 minutes of play was best case. This was well documented all around the internet. Feel free to educate yourself. Â
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Pokemon was noted for how much of a technical mess it was on release, requiring significant patches which still hasn't resolved all it's issues even today.
So here is the evidence, consider myself educated. Now hows about you do the same?
Skyrim on PS3 had significant bugs and issues months after release. It would freeze, it would crash consoles, it would corrupt save files. https://www.ign.com/articles/2012/03/04/skyrims-playstation-3-fix-does-it-actually-work
And if we look here, despite a few years of patching... Doing something as simple as signing in/out of your account with Halo: The Master Chief Collection will crash your console. https://support.halowaypoint.com/hc/en-us/articles/11067636381716-Halo-The-Master-Chief-Collection-MCC-Update-December-2022
...Which harkens back to my original point that it's not a platform issue, it's a developer competence issue as clearly games with poor performance, bugs, issues and crashes literally exist on all platforms.
The evidence doesn't lie. - And you want to assert I am being disingenuous? Common mate, don't ignore the evidence, I even provided it for you.
Chrkeller said:
I never said PC was plagued nor did I saw consoles were perfect. I said one required more work, experience and knowledge... which is 100% true. Â
I do think consoles have gotten more troublesome, while PCs have gotten easier. At some point there will be no differences, but we aren't quite there. Â
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And I disagree. We are there.
Intels technical issues have been well documented for years now. It's definitely a reversal of trends.
However I am unaware of what hardware you are running with or it's specific brands, you associated my statement with Intel, not the other way around, so feel free to stop projecting. But with every PC hardware generation, it's a known understanding that certain hardware platforms are not only superior in terms of reliability/warranty but also superior in regards thermals, power consumption, noise, features and performance.
And undoubtedly AMD is the leader in that regard currently.
I didn't make any assumptions here.
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