Chazore said:
I'm just not a fan of relying on something that was originally designed as an "aid" tool, yet Nvidia know some devs are using that "aid", as an actual crux to their initial game dev, which isn't what the AI was originally intended for. You seee this around multiple industries now, where AI was originally designed to help the user, but now big tech has been stating that it is meant to "replace", make the "pipeline more streamlined", which in turn means layoffs, replacing human input, or reducing the human workload (and we've seen the results that's produced in other industries, it's not good). Also I don't like DLSS, because it still doesn't look as sharp as ever, and frame gen can introduce more latency (especially when using gamepads). If you are using a mid tier card that barely manages 60fps and you turn on frame gen, that frame genned 60fps isn't going to feel as smooth as a real locked 60fps (also more latency lag). I'm also not big on AI being used more than human input, because I'm friends with a group of artists that also share the same view I do, and even explain to me the pitfalls of over reliance on AI for different jobs (like how AI cannot successfully pull off artistic changes that an artist wants to do, or asks a prompter to make multiple corrections for, the AI cannot understand what is being asked). |
Fair enough. I do not like frame generation, I think it is a lazy excuse for bad optimization.
I do genuinely love DLSS quality. Great image and helps to crank fps.