Valdney said:
You bring up a good point on BotW trivializing exploration with overabundance of resources, but it actually never impacted me because I never took the time to cook any elixirs other than the heart restoration one. Lol. Now, in a world where many games make you restore HP in real time, making combat and everything else much more exciting, you would think Nintendo would do it too. But Nintendo seems kinda lost between accessibility and difficulty. |
Both real time potions and decreasing full stamina and health meter by certain small percent (say 3%) every time you loose some, fixes most of the issues when it comes to stamina and health related stuff - it makes you think twice if you'll climb that cliff and loose quite a bit of maximum from your stamina wheel (until you rest or use some more expensive potions), or go around it through bokoblin patrol and risk your current and maximum health and some stamina (again, until you rest or use more expensive potions). It gives you clear choices and focus on a way you want to play and what you want to upgrade the most.
Not my idea - Outward actually uses this (along with same mechanic for environmental effects, along with some others) to great effect.