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Valdney said:
HoloDust said:

I already had problems in BotW with climbing - it uses stamina, which can be replenished mid-climb by going into inventory (which pauses game) and using stamina food/elixir, which are made with resources that are pretty much constantly respawning in the world, so practically no cost there - which for me was first step in trivializing exploration. This was actually easily fixable, but they didn't do it, so whether you climb something or not was maybe a decision in first few hours of the game, later becoming moot point due to overabundance of resources.

As I said, Echoes of Tiresome is not a terrible game - but it is disheartening seeing Aonuma striking again with his "puzzle-time" take on everything and instead of making 2D Zelda better, pretty much trivializing most elements of what made it good.

Which actually is not that surprising, he never liked original Zelda, thinking it's too hard. What I'm worried about is that, in mindset in which he obviously is now, if he is tasked with overlooking OoT remake (which is speculated to be next Zelda), he will fuck that up too with his "fresh" ideas.

You bring up a good point on BotW trivializing exploration with overabundance of resources, but it actually never impacted me because I never took the time to cook any elixirs other than the heart restoration one. Lol. Now, in a world where many games make you restore HP in real time, making combat and everything else much more exciting, you would think Nintendo would do it too. But Nintendo seems kinda lost between accessibility and difficulty. 

Both real time potions and decreasing full stamina and health meter by certain small percent (say 3%) every time you loose some, fixes most of the issues when it comes to stamina and health related stuff - it makes you think twice if you'll climb that cliff and loose quite a bit of maximum from your stamina wheel (until you rest or use some more expensive potions), or go around it through bokoblin patrol and risk your current and maximum health and some stamina (again, until you rest or use more expensive potions). It gives you clear choices and focus on a way you want to play and what you want to upgrade the most.

Not my idea - Outward actually uses this (along with same mechanic for environmental effects, along with some others) to great effect.