By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Valdney said:
HoloDust said:

I'm trying to like it, but this 2D Zelda is not - Echoes are trivializing combat, exploration and 2D Zelda's inherent Metroidvania core, with constant gameplay interruptions due to awful Echoes interface to find one you want.

Not a bad game, but what is interesting premise went way overboard - sometimes, less is more.

I cannot see myself playing this bad video game. Do people really think it is a cool thing to “break” a video game? It gets old fast. This game trivializes combat and traversal. One the best aspects of BotW to me was actually fighting the obstacles imposed by nature when trying to reach the top of a mountain or crossing a river. Then came TotK with its “abilities” and completely destroyed everything. EoW is now doing the same. Sad. 

I already had problems in BotW with climbing - it uses stamina, which can be replenished mid-climb by going into inventory (which pauses game) and using stamina food/elixir, which are made with resources that are pretty much constantly respawning in the world, so practically no cost there - which for me was first step in trivializing exploration. This was actually easily fixable, but they didn't do it, so whether you climb something or not was maybe a decision in first few hours of the game, later becoming moot point due to overabundance of resources.

As I said, Echoes of Tiresome is not a terrible game - but it is disheartening seeing Aonuma striking again with his "puzzle-time" take on everything and instead of making 2D Zelda better, pretty much trivializing most elements of what made it good.

Which actually is not that surprising, he never liked original Zelda, thinking it's too hard. What I'm worried about is that, in mindset in which he obviously is now, if he is tasked with overlooking OoT remake (which is speculated to be next Zelda), he will fuck that up too with his "fresh" ideas.