The game I would call the most comparable to Echoes of Wisdom is Paper Mario: The Origami King. All the ingredients for a great game are there, but one boneheaded decision regarding the core gameplay drags everything down. For TOK it was the removal of RPG staples like EXP and combat abilities during the turn-based battles which were all already proven to work splendidly in the first two Paper Mario games. For EoW it's the removal of the sword (or any conventional weapon, because Zelda could have been given something other than a sword).
Due to the lack of a weapon, EoW feels all too often like you have to take an extra step to get something done. Instead of hitting an enemy directly, you have to summon something. At its core it's also absolutely idiotic to advertise a game as offering so many choices when the most basic and obvious choice is being taken away from the player. There's no "you can play this game like you want" like in Breath of the Wild, here it's a "you have to play it like we want you to." This culminates in the final phase of the story where
It's so infuriating.
What's left is a decent to good game which is not the level of quality you'd like to see and expect from a Zelda game. This is the kind of Zelda that Aonuma would love to make until the end of time. It becomes glaringly obvious when
Top-down Zelda games are faster to make than 3D Zelda games, but we are getting them at a slower rate anyway. Makes it sting all the more that this is this decade's new top-down Zelda. A Link Between Worlds had its shortcomings, but it did a lot more things right than Echoes of Wisdom.
Lastly, can Nintendo please move on from using A Link to the Past's overworld? They seriously embedded it in Echoes of Wisdom's center with a bunch of alterations, but it's still easy enough to recognize.
Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.