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Mar1217 said:
curl-6 said:

Bakeru is getting a physical release in the West:

https://www.vgchartz.com/article/462667/bakeru-physical-edition-for-switch-coming-to-north-america-and-europe/

Monolith Soft is working on a new in-house engine, and has founded a new R&D department with the goal of streamlining game development:

https://www.gonintendo.com/contents/41247-monolith-soft-working-on-new-in-house-engine-for-large-scale-projects

Monolith Soft just gaining more and more weight on Nintendo's portfolio once again 😎 Wonder if the spruced up Xenoblade engine they're working could be eventually be used by other Nintendo 1st party studios at some point ...

Anyway, this can only be good news for whatever new game or Xenoblade they are working for in the future. 

Yeah, with so much of the industry leaning on third party middleware like Unreal, it's cool to see some devs still leveraging their own in-house technology; Xenoblade 1 and X squeezed incredible results out of the Wii/Wii U, and while 2 and 3 did struggle a little against the limits of the Switch, they were still some of the more technically ambitious first party titles from Nintendo this generation.

I can't wait to see what they can pull off with more capable hardware.