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LegitHyperbole said:

While I still don't get why anyone would want to play a platformer, combat game or FPS with zero challenge....After 250 hours of Diablo 4 and dozens of hours in Vampire survivors I'm not sure a game needs difficulty to be fun like you said. These two games quiet literally can play themselves... well, Diablo 4 takes a bit more effort cause you have dungeon objectives. Both are some of the most fun I've had in the last two years and both are the easiest games I've ever played in my life. All you do Vampire survivors is move to pick up EXP and choose your weapons and buffs on leveling up which automatically work themselves. After 12 minutes or so into a run you can set things up well enough to put the controller down and I shit you not, you'll still be having fun while your character clears enemies by themselves, it's designed to be that dopamine heavy. 

Alas, I have to disagree. I'd rather play the near impossible game (provided that it's far better than the easy one) and suffer through getting good enough to play it so I can start enjoying it. Figured this out with Bloodborne in 2015 and have never looked back, some juice is worth the squeeze. 

>provided it's far better than the easy one

This is why I mentioned "two games that are similar" - no difference in the quality or type of game, aside from the difficulty. 

When I say a game that is borderline impossible, I don't mean anything like the Souls games. I would even argue that most of the Souls games actually get pretty easy when you get into them. I mean take difficulty to the absolute extreme to the point where a game is completely unplayable.

You're right about the easier part. The easier side of things is also tricky. There's different ways to make something engaging. Difficulty is one way. Making a great story is another. 

Last edited by the-pi-guy - on 08 October 2024