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Chrkeller said:

Not important at all. Difficulty should match game design. Something like Sackboy doesn't need to be hard as crap. Something like souls should be hard.

I understand kinda cuase stuff like Diablo 4 is piss easy but still enjpyable same with games like Detroit or Heavey rain which have no game over screens. But what's the point in playing sacboy or any platformerer if you're just going through the motions? You might as well have the level be just a straight line with some obstacles to jump over.