The_Liquid_Laser said:
Except I've named more games than anyone else. If Wolfenstein 3D was the only FPS game, then there would never be a FPS genre. It was not good enough to inspire imitators. Once Doom came along, then there were a ton of imitators. Doom is the game that actually made this style of game a genre. The imitators are what turn a unique type of game into a whole genre. |
Sorry, what?
Wolfenstein had countless imitators. Here's a small, non-exhaustive list of Wolfenstein clones that came out before Doom:
- Corridor 7
- Blake Stone
- Ken's Labyrinth
- Super 3D Noah's Ark
- Nitemare 3D
- Catacomb Abyss
- Operation: Body Count
- Shadow Caster
- Rise of the Triad
- Spear of Destiny (Basically Wolfenstein 3D 2)
And it's no wonder it had so many imitators considering it's sales and reach. Wolfenstein sold about 150.000 registered copies plus over 1M shareware versions. Anything that sold into the 6 digits on PC was a smash hit at the time. The secret of Monkey Island, one of the best-selling PC games of the time, barely sold twice as much as Wolfenstein - and unlike Wolfenstein, had retail copies outside the US where the shareware model was very difficult.
I mean, there's a reason why Wolfenstein clone was a common term before DOOM came out, at which point it became a DOOM-like (or Doom clone. Depending on the region and country, some used clone while others used -like), and then after Duke Nukem 3D a Duke-like, and than came the Quake-like until it got settled into the term FPS (yes, it took that long for the term FPS to take off and onlyr eally settled in around the time of release of Half-Life!).
One reason why there were quite a few; but not "tons" of imitators: DOOM came out just 18 months later, by the time many of the games that got influenced by Wolfenstein actually came out, the genre was already called DOOM-like
And even before Wolfenstein, there had been some games that would be considered FPS nowadays. Catacomb 3D or Hovertank 3D, anyone? But those didn't make nearly the push for the genre that Wolfenstein did
Bolded: By that assessment, we would only have FPS, RPG, Action-adventure, beat'em up and Jump'n run (plus maybe the loosely-defined arcade genre), because everything else wouldn't have reached the threshold to become a genre by your metric. RTS? Action-RPG? Racing? Simulations? Sandbox? Fighting games? None of those had enough releases in a year or two to beat even Wolfenstein and it's clones, which by your own account wasn't enough to become a genre. So why ever would those ever have become a genre but Wolfenstein 3D is denied that honor despite inspiring more clones on it's own?
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