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epicurean said:

I can't imagine they changed the character model based on the outfit. That would be an insane amount of extra work. Though they may have added "padding" or things of that nature to the outfits to make her model look different in those outfits.

It's a simple matter of polygon editing, which is built in in UE. The skeletal meshes and animations are the same so no extra blueprint logic is needed:

Last edited by haxxiy - 2 days ago