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Leynos said:
Chazore said:

This just makes the regular game dev environment not worth it, because desiring a long-term, secure career just isn't in the cards with execs and shareholders running the game from above.

The more it carries on, the more likely we'll see talent going elsewhere or just stopping entirely, but it's not like some folks on here care, Ubi's super "healthy", despite internal strife and their stock market value, their general public image and all that jazz.

Which is why I ask, What's the incentive to try and make something good? To try and innovate? Good or bad job. Good or bad game. You're fired either way. Hell studio shut down either way in some cases. Visions of Mana devs did not even get to enjoy the fruits of their labor as they were shut down the day of release.

How to stay motivated anyhow when working on a AAA game. I can't imagine being motivated if I don't see the fruits of my labor going live 6-7 years after the start. These long development cycles would be a reason to quit, if I was in their shoes.