Leynos said:
Which is why I ask, What's the incentive to try and make something good? To try and innovate? Good or bad job. Good or bad game. You're fired either way. Hell studio shut down either way in some cases. Visions of Mana devs did not even get to enjoy the fruits of their labor as they were shut down the day of release. |
How to stay motivated anyhow when working on a AAA game. I can't imagine being motivated if I don't see the fruits of my labor going live 6-7 years after the start. These long development cycles would be a reason to quit, if I was in their shoes.