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Chazore said:
Leynos said:

This should be noted AAA publishers. Sony and MS do this esp. A lot of new hires are only temp. 18-month contracts then let go. This has become common. So we have layoffs on top of contracts expiring. Unless high ranking a lot of people are not hired to be 5-10 year workers. In game development terms it's a long summer job but not a career move.

This just makes the regular game dev environment not worth it, because desiring a long-term, secure career just isn't in the cards with execs and shareholders running the game from above.

The more it carries on, the more likely we'll see talent going elsewhere or just stopping entirely, but it's not like some folks on here care, Ubi's super "healthy", despite internal strife and their stock market value, their general public image and all that jazz.

Which is why I ask, What's the incentive to try and make something good? To try and innovate? Good or bad job. Good or bad game. You're fired either way. Hell studio shut down either way in some cases. Visions of Mana devs did not even get to enjoy the fruits of their labor as they were shut down the day of release.



Bite my shiny metal cockpit!