By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Zkuq said:

PC is my main platform, but I would probably settle for less aiming for the stars. Recently I've also been increasingly wondering whether reinventing the game for every single game makes sense, e.g. do we really need brand new textures for the same purposes and graphical styles for all games instead of perhaps reusing them more. Perhaps I'm just not knowledgeable enough, but to me the industry seems very wasteful.

You've never heard of Like A Dragon, formally Yakuza and now sometimes Judgement. They are the same game over and over again and they sell. Also Soulsborne reuse a lot of stuff, especially animations and the new stuff helps build out the newer games to be bigger and better. Big studios used to do it but now gamers seem to see it as taboo when the Ubisofts and EA's blatantly reuse stuff and there is the age old debate of sports games releasing the same game every year, it's not like the can reinvent them. 

Personally, Yakuza is the prime example that it doesn't matter if you reuse stuff from the previous games, albeit in new worlds and not the same city as long as you make it feel different enough and change things where it counts. I went on down a rabbit hole on this and Halo has a rock they reused through the game by just turning it in different directions and they done it so well no-one noticed they used the same rock through the hole game. 

AI should help with the grunt work in the future and allow devs to resuse assets without it seeming blatant, more like recycle them and have AI alter them to be different enough.