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Kyuu said:

Different gamers have different weaknesses and strengths. I haven't played a platformer in ages and the game was a breeze to me! Some of these symbol levels were somewhat challenging but the only one I had some trouble beating (took me about 25 tries) is Spashing Sprint. And short bursts of challenge is just not enough.

Fewer checkpoints and limited lives would definitely improve the experience for those looking for longer challenges and a sense of risk. I wouldn't mind them being exclusive to hard more as long as it's available form the start and not something you have to unlock after finishing the game.

Camera needs work yes, but the abundance of checkpoints just never made this issue frustrating. I would have felt it more if the game was harder.

Still, an absolute delight of a game that kept me smiling throughout. I let my nieces finish the first couple of galaxies (they could summon me for help, which is like 50% of the time lol).

Yes difficulty levels from the start would make it (even) more enjoyable for everyone. Either with a lives system or fewer check points. It could also add more enemies so it gives you a reason to replay the game at a higher difficulty level.

I'm way beyond 25 tries on Splashing Sprint, I don't think I'll return to the game anymore. That kind of challenge is not fun to me, so it just leaves a bit of sour taste not completing the game fully. There's another one I tried dozens of times, the last cross one. (bottom left) I'm simply not getting better at getting back to where I can't get further. Checkpoint would let me persevere, I simply get frustrated having to do (and fail) at the beginning over and over again.

Hopefully the DLC has some fun levels and not all punishing sprints :/


Agreed, absolute delight of a game. It's only overshadowed by Rescue Mission which had my jaw hurting from smiling too much. I need to dig out all the PSVR1 stuff again some day to replay that.