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SvennoJ said:
Kyuu said:

Finished it (currently at 264~ bots rescued). Great game, even phenomenal at times. Too easy though. Platformers that don't penalize you for failing just lack challenge, you can literally restart from 3 seconds ago, which is like an invincibility cheat. Then again, the low difficulty contributes to its delightfulness!
 
What I hope for in a future Asobi game:

1. Bigger stages, fewer is fine.
2. More spread out checkpoints.
3. 2 or 3 powerups per stage.
4. 1 or 2 extra basic moves.
5. Health system of sorts (maybe something like the three attempts at boss fights).
6. Hard mode with limited lives per stage.

I'm at 298/300, the last 2 are infuriatingly difficult. (cross and a square stage)

Sure the regular levels have good checkpoints, the extra challenges all need to be completed in one go, often not even having a moment to slow down or stop for a breath.

No, no spread out checkpoints. Add an optional hard mode with fewer or no checkpoints for those that like starting over from the beginning each time. Which you can also do yourself, restart if you fall ;)

Anyway I disagree it's too easy. The game annoyed my wife enough that she won't play anymore. That's not how you get people exited for a Astrobot 2. For her there need to be checkpoints in boss fights as well. Sure add a hard mode, also add an easy mode.

The hard part is lack of depth perception with a camera that's often far away. Camera orientation influencing movement only makes it harder. The camera also aligns horizontally it seems. I could not stay on the top of a large rotating cylinder as it was impossible to see where 'down' is until he falls.

For a future game:
- Improved camera with optional zooming.
- Option to have controls relative to the character instead of the camera.
- More game based levels

Different gamers have different weaknesses and strengths. I haven't played a platformer in ages and the game was a breeze to me! Some of these symbol levels were somewhat challenging but the only one I had some trouble beating (took me about 25 tries) is Spashing Sprint. And short bursts of challenge is just not enough.

Fewer checkpoints and limited lives would definitely improve the experience for those looking for longer challenges and a sense of risk. I wouldn't mind them being exclusive to hard more as long as it's available form the start and not something you have to unlock after finishing the game.

Camera needs work yes, but the abundance of checkpoints just never made this issue frustrating. I would have felt it more if the game was harder.

Still, an absolute delight of a game that kept me smiling throughout. I let my nieces finish the first couple of galaxies (they could summon me for help, which is like 50% of the time lol).