Radek said:
Pemalite said:
I think it will be around as capable as the Xbox One X and Playstation 4 pro.. Mostly due to the terrible Jaguar CPU Cores and the old and outdated Polaris based Graphics Core Next GPU... But unlike those 8th gen consoles, it won't be wasting bandwidth and compute chasing 4k.
Remember that the Radeon RX 580 is clocked at 1.257Ghz - 1.340Ghz... And the Playstation 4 Pro is the same GPU Core layout but clocked at 0.911Ghz, the One X is 1.172Ghz with a few extra CU's.
And yet RDNA2 is significantly faster... As the Radeon RX 6600XT can offer a performance increase of 60-100% (Almost double) of the Radeon RX 580 despite having identical bandwidth. https://hwbench.com/vgas/radeon-rx-6600-vs-radeon-rx-580
Which bodes well for something like the Geforce RTX 3050 which should offer relatively similar capabilities in terms of overall performance... But with added features like improved DCC, Ray Tracing, Tensor Cores, DLSS, Frame Gen and more.
And then you have the Series S. - Which is essentially a Radeon 6500XT but with the bandwidth of the vanilla 6600... So it should fall roughly in between those parts, which again... The RTX 3050 would compare extremely well against... Especially once you start using Ray Tracing. https://www.tomshardware.com/pc-components/gpus/nvidia-rtx-3050-vs-amd-rx-6600-faceoff
Obviously nothing is confirmed yet on any level as we don't know what the hardware in the next-gen Switch is. - But I can't stress how good nVidia is right now verses AMD.
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Do you really think Switch 2 GPU could compare to RTX 3050? You mean the laptop version, right?
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I don't see why it wouldn't compare. Both are Ampere.
Also depends on the 3050.
nVidia did release 6x variants of the 3050, one of the desktop parts are ironically slower than one of the mobile.
But the mobile RTX 3050 can beat the Radeon 6500XT.
Chrkeller said:
Docked a 3050 seems reasonable. It matches Higgin's ranking in my experience. My 3050 ran games significantly worse than the ps5, but somewhere between a ps4 and ps4 pro.
The other thing that fits Higgins' position is Halo Infinite indoors versus outdoors. In doors the game, on my 3050, ran + looked good. Outdoors left a lot to be desires, it struggled with fps and quality texturing.
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The texturing and frame rates is more to do with the limited vram buffer rather than the GPU itself, nVidia is stingy when it comes to memory... And they have been holding back low-end and mid-range GPU's for years on that aspect.