the-pi-guy said:
This seems very unlikely. Public information is that the parent company got $250 million during funding rounds. This gets spread across 3 different studios, only one of which is Firewalk. Colin basically claims that Sony spent another $200 million on a game that is in a laughable state, after they got acquired. So basically ~18 months. This is a tall order. Sony's most expensive games cost $200 million over 4-6 years of development. Yet, the claim is that Concord had that much spending in a fraction of that time. I would guess based on what we know that spending was ~$150 million. Could certainly be a lot higher than that, but I would need to see an actual good source come forward for that. |
I wouldn't say the game was in a "laughable state" technically speaking; it's problems were almost entirely a matter of design, not polish or production value.
Interestingly, the report's claims of a culture of "toxic positivity" within the studio that quashed all negative feedback is being corroborated by others:
https://x.com/ethangach/status/1837163976452411510
Apparently there was a pervasive attitude that they were "too good to fail", while the company's higher ups had their "head in the sand".
""You weren't allowed to say anything internally about this game - about how something's wrong with it, character designs are not right, and so on and so forth. They really truly believed. This was Hermen Hulst's baby, apparently."