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sc94597 said:
haxxiy said:

In PC terms it's like a 1050 Ti for docked mode vs. an RX 570 for Xbox, so the Series S will be comfortably ahead. It's not even a matter of Nintendo being cheap, the power constraints are simply too much to overcome in this case.

It really depends on what the process node of the chip will be. 

If it is on a 5nm node, then RTX 2050 30W level performance is doable (given that the 2050 is produced on an 8nm node.) An RTX 2050 30W is about 20% faster than a GTX 1050ti (desktop) and 15% slower than an RX 570.

That's about a quarter-tier performance difference, about half of the difference between a GTX 1650 and GTX 1650 Super.

And the Switch 2 has advantages when it comes to ray-tracing, DLSS, and memory capacity. 

There was also a source who said that Switch 2 will run at much higher clocks when docked than we were previously lead to believe, so performance when docked probably won't be far behind Series S at all, especially since DLSS is superior to the FSR used on many Series S games. Load times will probably be a bit longer though, 2100 MB/s storage is a bit slower than the 2400 MB/s drive in Series S, and Xbox's velocity architecture improves that speed with it's dedicated compression/decompression block, up to double the speed (a max of 4800 MB/s).

The same source said that Switch 2 in handheld mode will be clocked quite a bit lower, lower compared to docked than Switch 1. Supposedly Nintendo is caring more about battery life in handheld mode this time around, they want longer than the battery life on Switch 1 and longer than the battery life on PC handheld rivals like the Steam Deck and Asus ROG Ally. I'm guessing games will probably aim for something like native 720p DLSS'd up to 1440p when docked, native 360p DLSS'd up to 720p in handheld mode (as we previously heard Switch 2 may have a 720p screen again).

Last edited by shikamaru317 - on 19 September 2024