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Leynos said:

Which is why I ask, What's the incentive to try and make something good? To try and innovate? Good or bad job. Good or bad game. You're fired either way. Hell studio shut down either way in some cases. Visions of Mana devs did not even get to enjoy the fruits of their labor as they were shut down the day of release.

Which is why these companies need to be investigated for simply using people under them as wage slaves or just people to dump whenever they feel like it.

Ubisoft being public has barely done them any favours for years, and has only led to struggles both external and internal, to a point now where people on the inside and outside are calling for the removal of Yves and for the company to switch from public to private.

People on here can chime in about how "healthy" Ubi are, but what everyone else is seeing is so radically different, that you really do have to question yourself with "I am so out of touch like Ubisoft is?".

What good is any game company if you keep shedding the talents that do help you produce good games?. These big publishers seem to constantly forget that good teams that make good games make them because they are composed of like-minded folks who happen to gel well together and produce some amazing content. When you fire them, they mostly end up splintering to find homes with other studios, and then we as a whole community end up not getting anything close to what we played in years past. 

There's a reason why I don't trust Valve to ever make a new HL game that continues the HL story, because the majority of it's writers are now gone, meaning the same quality/level of storytelling will never be the same as it was, thus making it pointless to continue. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"