Kyuu said: Yeah it's this + general discomfort + sweat! + lack of space + maintenance/cleaning laziness + I'm a minimalist + weaker software support than I would have liked. I'm giving it another shot once I move to a bigger house, and will try to keep my playing sessions very short so my brain stops associating it with nausea or messes up the perception of my real body (for a couple of days my arm and joints didn't feel right, an unsettling sensation). It didn't help that I played in a hot humid summer. |
Yeah those are the worst conditions, hot and humid does not go with VR.
For motion sickness a lot of people recommend playing with a fan pointed at you. The air flow somehow helps with motion sickness and as a bonus less sweating.
Maintenance is very low, the less cleaning the better. People trying to keep the lenses spotless often ruin them by cleaning too hard. But you can buy inserts nowadays to protect the lenses, take em out to clean them.
The rest should get better over time, lighter, more comfortable, better pass through, better software support.
Also motion sickness and brain/hand dissociation will fade over time. I had motion sickness when PSVR1 came out as well, some games were too intense. Start with stationary games until you feel comfortable, then cockpit games, last walking/running games. And indeed stop as soon as you feel discomfort otherwise you will already feel motion sick thinking about starting a VR session.
I also had depth perception issues after long VR sessions on PSVR1. Don't go running down the stairs after VR lol. Yet now with PSVR2 I've only feel a bit of discomfort when some unexpected movement happens while I'm looking in a different direction. The key to overcoming motion sickness is to know what to expect. I compare it to learning how to step on/off an escalator. Your brain needs to get used to what will happen when you press forward to walk, or left to turn. (Use snap turn first, then for me faster turning speeds work much better than slower rotation) And always look in the direction you intend to go.
It's the same with driving. Behind the wheel you're much less likely to get motion sick than as a passenger. Be in control, anticipate what is going to happen. Like bracing for a turn in a car. Hence the biggest risk of triggering motion sickness is when the game controls the movement in cut scenes.
Anyway, it's like learning how to ride a bike. Once you're used to it, you're set for life.