SvennoJ said:
Kyuu said:
The level of physics and interactivity in AstroBot is incredible from what I've watched so far (I'll get the game in a few days). In my opinion it's easily the most impressive currentgen exclusive "technologically" if you will, even though it's a small budget game made by 60 devs. TotK did amazing things on a hardware comparable to a 2007 PC lol, goes to show that hardware limitations aren't the only problem.
Wanna hear something funny? The PS2 is as old today as the Atari 2600 was when the PS2 launched! Technology will continue to advance and I still respect the improvement, but that's because I adjusted myself and accepted that we're in a different time and the thing that I want is no longer possible. VR came close to that "shift" that I was yearning for, but you probably know my issues with it.
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If it's motion sickness, that will get better. Especially when the Vergence-accommodation conflict gets solved.
Yet VR will continue to require some getting used to. Slow steps to get your brain to accept the lack of physical movement feedback.
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Yeah it's this + general discomfort + sweat! + lack of space + maintenance/cleaning laziness + I'm a minimalist + weaker software support than I would have liked.
I'm giving it another shot once I move to a bigger house, and will try to keep my playing sessions very short so my brain stops associating it with nausea or messes up the perception of my real body (for a couple of days my arm and joints didn't feel right, an unsettling sensation). It didn't help that I played in a hot humid summer.