By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
Kyuu said:

If the economy continues to "wtf" us, they should target lower specs like the PS4 or even Xbox One, and "portabilize" it midgen as an enthusiast optional SKU. PS5 DE was an incredible system at launch as far as "power per buck". But its value significantly decreased over the years.

The new generation of gamers by 2028 will have not experienced "perceptual leaps" as we old console gamers knew them. Console generational leaps since the PS5 launched are a lot more similar to upgrading from a console to a PC within the same generation (so basically higher resolution, framerate, settings, and little else. You're rarely going to see nextgen games that are visually or mechanically jawdropping in the PS6 gen regardless of specs).

A "cheap" PS6 launching in 2028 should still have much better specs overall than PS5 Pro, because base consoles serve a different purpose than enthusiast devices and pack a lot more power per dollar.

The leaps will come in physics rather than visuals. Astrobot already hos tons of physically animated objects, however mostly just for show. Yet the physics based destruction is already adding to the game play. (ugh cutting out stuff on the crumbling platforms) The fluid simulation is also pretty cool and a promise for later games to actually treat water like a substance with volume rather than faking it. More games like From Dust, not hampered by small map size.

Mechanically jaw dropping games will come. We already had one, TotK, what you can do when you don't prioritize graphics. Problem with MS and Sony is, all the juice is used for looks. Yet now Hellblade 2 turned out not to sell, priorities might finally shift.

Basically the leaps will come from better distributed processing on the CPU side. More cores to handle more physics. While RT will change the look of games.

Anyway I still see perceptual leaps. Playing Miles Morales after Spider Man 2 was quite a downgrade. Plus we don't know yet what the 'generational leap' is, typically it takes to the end of the generation for the games to come out that show what the hardware is fully capable of.

Early PS3 games didn't feel like a generational leap either, despite going from SD to HD.

PS6 might have a 16 core CPU, probably 24GB RAM, the juice needed for simulating worlds. With 1440p upscaled to 4K being more than enough for the TV experience, priorities should shift to the simulation part rather than all on rendering.

The level of physics and interactivity in AstroBot is incredible from what I've watched so far (I'll get the game in a few days). In my opinion it's easily the most impressive currentgen exclusive "technologically" if you will, even though it's a small budget game made by 60 devs. TotK did amazing things on a hardware comparable to a 2007 PC lol, goes to show that hardware limitations aren't the only problem.

Wanna hear something funny? The PS2 is as old today as the Atari 2600 was when the PS2 launched! Technology will continue to advance and I still respect the improvement, but that's because I adjusted myself and accepted that we're in a different time and the thing that I want is no longer possible. VR came close to that "shift" that I was yearning for, but you probably know my issues with it.