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Norion said:

For the PS4 and PS4 Pro and Xbox One and Xbox One X they targeted the base models since that's what the vast majority of users had and then basically turned up the settings for the more powerful revisions. If I remember right Bloodborne is a notable case of a game that never got a PS4 Pro patch much to the annoyance of people who had the game and that console.

Sure, because the user base was there and most games were launched before the Pro (like Bloodborne) or started development with only PS4 devkits. No guarantee the cheapest model would be the best-selling one or what is the standard devkit in that scenario. The only guarantee is that the top models would run games better by default.