haxxiy said:
That would depend on the developer, but AFAIK on PC most set their performance targets at either the current or past generation of GPUs and then tend to work from top to bottom. The high-end is the first place where the game will run decently after all. |
For the PS4 and PS4 Pro and Xbox One and Xbox One X they targeted the base models since that's what the vast majority of users had and then basically turned up the settings for the more powerful revisions. If I remember right Bloodborne is a notable case of a game that never got a PS4 Pro patch much to the annoyance of people who had the game and that console.