curl-6 said:
The first 3 years of Switch saw many exclusives; Mario Odyssey, Xenoblade 2, Splatoon 2, Smash Bros Ultimate, ARMS, Mario + Rabbids Kingdom Battle, Astral Chain, Kirby Star Allies, Pokémon Let's Go, Pokémon Sword/Shield, Luigi's Mansion 3, Octopath Traveller, Yoshi's Crafted World, Super Mario Maker 2, Fire Emblem Three Houses, Ring Fit Adventure, Daemon x Machina... There's also the key difference that Switch was only a small step up in power over Wii U due to being a mobile device; presumably Switch 2 will be a much, much bigger leap. It's not about others missing out, it's about wanting new hardware to offer new kinds of experiences instead of just last gen games with extra pixels/frames. We've drifted way off topic at this point though. |
The point is except by Arms all those games could run perfectly fine on Wii U. I'm sure a few of those titles, if not the majority of them, were at start developed with Wii U in mind and only during the development the focus shift to Switch since Wii U flopped hard
A game like Octopath Travaler with 3D-HD can run really well on Switch, why should publishers not release this kind of games on base Switch anymore if they are able to run on base Switch?
Of course, Switch 2 needs plenty of games that can't run on base Switch as well, but if the game can run is acceptable conditions on both it absolutely should be released on both
It's a very odd mindset console gamers have that companies should stop supporting perfectly fine consoles and move forward. Can't see PC gamers demanding companies to release games that can't run on lower spec PCs just because they purchased fancy GPUs