only777 said: I am doing apples to apples. What you need for the same results (i.e: 4k 60fps). I'm not using 16gig of RAM, because that's not what the spec says: What people seem to be tripping up over is that we need to look at what is being produced on PS5 Pro (4k 60fps with high ray tracing), then what do we need on PC to recreate that same output. |
That's a lie.
It's not Apples to Apples.
PC vs PS5 pro.
Ram:
PC: 32GB+16GB VRAM
PS5 Pro: 16GB.
The PC has 3x the total Ram as the Playstation 5 Pro.
How is that Apples to Apples?
CPU:
PC: Ryzen 9 5900X - 12 CPU Cores, 24 Threads @3.7Ghz-4.8Ghz
PS5 Pro: Ryzen 7 3700X equivalent - 8 CPU Cores, 16 threads @ 3.85Ghz.
The PC has 50% more CPU Cores, almost an extra 1ghz max clock... Not to mention the 10-20% IPC improvement going from Zen2 to Zen3.
You are likely looking at upwards of 70% or more CPU performance once you load all those 24 threads on the Ryzen 9.
How is that Apples to Apples?
GPU:
PC: Geforce RTX 4080 16GB.
PS5 Pro: Radeon 7800XT or equivalent. (Actually less, but I digress.)
The RTX 4080 is likely about 50% faster than the 7800XT.
How is that Apples to Apples?
You literally COMPARE the Playstation 5 Pro to a PC where the shittiest component is 50% faster than what the Playstation 5 Pro has... And you complain it costs more?
You do realize DLSS is the best upscaler on the market? You don't need a RTX 4080 for 60fps gaming on PC... Nor can the Playstation 5 Pro run RTX 4080 quality settings at the same resolution and framerate as a RTX4080.
Don't be disingenuous and shift the goal post.
only777 said: I said it was upscaled! But have you used DLSS3? This is what people are saying PSSR is the same as. Anyone that actaully used DLSS3 has will tell you that trying to tell the difference between Native 4K and DLSS3 is practically impossible. So for all intents and purposes, the PS5 Pro is doing 4K at 60fps with high Ray Tracing. The same as a 4080. |
You can absolutely tell the difference between 4k native and DLSS.
The RTX 4080 can do native 4k without upscaling. AMD's Ray Tracing is a generation or two behind nVidias.
--::{PC Gaming Master Race}::--