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Bofferbrauer2 said:
only777 said:

I am doing apples to apples.  What you need for the same results (i.e: 4k 60fps).

I'm not using 16gig of RAM, because that's not what the spec says:

What people seem to be tripping up over is that we need to look at what is being produced on PS5 Pro (4k 60fps with high ray tracing), then what do we need on PC to recreate that same output.

What you seem to trip over or can't wrap your head around is that the PC requirements you post above are for native 4k/60FPS with high RT, while the one on the PS5 Pro are upscaled 4k/60FPS with an unknown amount of RT. That's not Apples to Apples, that's comparing a melon to a watermelon and saying because both contain 'melon" in their name they are the same thing.

I said it was upscaled!  But have you used DLSS3?  This is what people are saying PSSR is the same as.

Anyone that actaully used DLSS3 has will tell you that trying to tell the difference between Native 4K and DLSS3 is practically impossible.  So for all intents and purposes, the PS5 Pro is doing 4K at 60fps with high Ray Tracing.  The same as a 4080.



Sony want to make money by selling art, Nintendo want to make money by selling fun, Microsoft want to make money.