curl-6 said: Those games all failed for good reason. Hellblade received essentially zero marketing, was on Gamepass day 1, and was a console exclusive to a failing platform. Outlaws suffered from people tiring of Ubisoft's open world formula and Disney Star Wars alienating a lot of the IP's fanbase. Concord had fugly characters, was $40 when its competitors are F2P, and offered nothing new or appealing. As others have pointed out, plenty of recent games have achieved success; it's just that in an increasingly crowded market with so many options, people are less inclined to give unappealing games the time of day. Why buy Concord when you already have Overwatch? Why buy Outlaws when there are so many better games on the market? The solution is simply for devs to do a better job at appealing to what gamers want. |
I mostly agree, except on ugly characters and blaming the dev teams.
I don't think ugly characters matter. Look at all the Bethesda games with hideous characters and environments, and yet still sell great. But I agree that the uncompetitive monetization structure is a factor.
Zero marketing and brand fatigue are reasons, while I agree that these are factors aren't anything devs have control over.
Last edited by Jumpin - on 11 September 2024I describe myself as a little dose of toxic masculinity.