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Bofferbrauer2 said:

You're comparing native 4k/60fps with RT on PC with PSSR upscaled 4k/60fps with RT on PS5 Pro. On PC you can also upscale with DLSS (NVidia), FSR (AMD) or XeSS (Intel). We also don't know if PSSR includes some frame generation, which AMD and NVidia also offer.

Another thing to note is that we don't know is what the settings are on PS5 Pro. On baseline PS5 we're currently hovering around medium settings compared to the PC versions. Going by the 45% performance increase claimed in the presentation, the Pro will will be more like high settings but not reaching Ultra settings.

In the other thread, I calculated what a PC with similar or better performance would cost. I'm copying the build here below:

  • CPU: Ryzen 7 5700X3D tray (174€)
  • Mainboard: gigabyte B550 mATX (76€)
  • GPU: Radeon RX 7700XT Hellhound (399€)
  • Storage: 2TB Kingston NV2 PCIe 4.0 (104€)
  • RAM: 32GB G.Skill Aegis DR4-3200 (49€)
  • Tower: AeroCool Shard (36€)
  • Tower Fans: 3x Xilence XPF PWM 120mm fans (11€ for 3)
  • CPU cooler: Be Quiet! Pure Rock slim 2 (24€)
  • PSU: Be Quiet! System power 750W 80+ Bronze (69€)
  • OS: Linux (Garuda or Nobara distros are great both for gaming and as a daily driver, or SteamOS if you prefer): 0€

Which gives us a fully functioning gaming PC for... 942€, so just 143€ more than the PS5 Pro in Europe (and about the same as PS5 + disc drive + stand!), while probably being about as strong or even more powerful, especially on the CPU side. And PC games tend to be cheaper and you don't have to pay extra for such basic things like cloud saves or online play...

In other words, PS5 pro ain't much cheaper than PC gaming.

And you're being generous with that Ryzen 7 5700X3D! At least in terms of performance.