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sc94597 said:
HoloDust said:

Games that I see actually having difficulty to be ported are one's that have only RT solutions - there is no option to turn RT off and use prebaked lighting, just to lower RT. Star Wars Outlaws is one such example, but that one fairly runs well even on weaker hardware with upscaling and frame generation.
There might be games in few years that are made with heavy RT requirements that will give SW2 porting teams a headache or two.

Actually the Switch 2 probably will have an advantage in these titles. For at least one and maybe two reasons. 

1. Ampere is a (GPU) generation ahead of RDNA2 when it comes to hardware-dedicated ray-tracing. The PS5 and Series X perform like a desktop RTX 3050 when doing ray-tracing heavy workloads even though they are more comparable to RTX 3060's when it comes to rasterized loads. 

2. The Switch 2, depending on which rumor is correct, might have more available memory capacity than the Series S, and RT loads can be memory hogs. 

I wouldn't be surprised to see more RT support for SW2 than the Series S. As long as the Series S is the baseline for development, the SW2 probably should be fine in that arena. 

From what I've seen (in comparable PC tests) I'd say that PS5/XSX easily beat 3060 by quite a large margin when it comes to rasterized, and are about the same performance when it comes to RT (even winning in some cases), at least when it comes to lighter RT loads (though in Hogwarts, even on RT Ultra they are neck and neck). If you go really RT heavy (like in C2077), then yeah, 3060 kicks the living shit out of them, but at that point, they are all so low in fps that they are practically unplayable.

But good point on Series S - as long as developers are obliged to make that version, SW2 will have no problem whatsoever.