By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
LegitHyperbole said:

I can think of one that holds up as something memorable Ganon in Twilight Princess. Didn't finish Metroid Prime but I do remember liking the bosses as a teenager. I'm not sure what it is Nintendo game bosses lack but it's the same deal as Crash Bandicoot bosses, they feel detached from the game you're playing up until that point, they all have the same formula reskinned, there is no emergent gameplay, they lack RNG which seems to be integral to the best boss fights to keep you on your toes, keeping the boss fresh even though the challenge is keeping you resarting it doesn't feel like you're back at the start of the race line. So you're constantly learning but you fail at the same point until you beat that part and then you go on, fail and beat the next part and that's just not fun anymore after soulsborne bosses or whomever brought about the RNG based structure that's in those games. I don't know much about Nintendos most recent games though but the same design was there in BoTW as the most recent big one I've played through. Often the boss targets an era of the map rather than the players which adds to the feeling of disconnect and the rule of threes along with the weak point mechanic is so boring. One more thing I find is a boss having a health bar or some meter that shows your progress or declining progress is essential as it provides encouragement or discouragement, it helps you feel the stakes of the fight, loosing to a boss at 1% health bar is terrible but it's memorable and the boss meter gets your blood flowing and adrinaline pumping the lower it gets. I can't remember a Nintendo boss that became an andrinaline, jump from your chair cheering moment. Hopefully current Nintendo IP is receipting that. 

That said, if you get a group of people together to take on challenges like that it can be really fun cause Raids in MMOs are fantastic but have many of the other features ai mentioned. Solo, without thoae features, it's tired. 

But to each there own at the end of the day.

To each their own, yeah; personally I don't find that a boss needs to have RNG elements for me to enjoy it, I guess that comes down to taste.

I will say that Raven Beak in Metroid Dread definitely gave me a hell of an adrenaline rush, and beating him after numerous attempts had me jumping out of my seat.

Cool. That game does look strong indeed.