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the-pi-guy said:
chakkra said:

My brother in Christ.. this is exactly what we have been doing..

You have convinced yourself that the game failed because of a $40 dollars price tag, but you seem to have closed your eyes to the fact that the game reached a peak of players of 2,388 when it was totally free to try. Just to put that into perspective, Redfall managed to have almost three times as many people playing, while being $70 dollars! If that doesn´t tell you that people were not even willing to try this game, I don´t know what will.

No one said "it was because it was $40". The reason given was that it is a competitive space with bad characters.  

Redfall isn't in the same genre. 

Sure, let's just pretend that Redfall belongs to a genre that is much more popular than Hero Shooters.

You all acting as if Hero Shooter fans will just spend the rest of eternity playing the current games and will never try a new one; and you all keep saying that like we didn't just see Marvel Rivals gathering around 20x more people than what Concord did when it was free to try.

But at least we're getting somewhere with your "bad characters" theory. Now let me ask you,

1) What do you think was it about these characters that made them unappealing to fans of the genre?
2) Due you think the lack of appeal of these characters was due to a simple lack of talent from the designers? or was it a lack of awareness of what the regular gamer want?
3) In case you pick lack of awareness, what do you think was the reasoning behind the design of these characters?