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LegitHyperbole said:
Chazore said:

The thing is, every single genre will always have their stinkers and their winners. You've just got to:

I listed a few that are still timeless and enjoyed today (Castlevania/Megaman/Metal Slug are prime examples of winners). You are probably better off looking at a few LP's on Youtube to get a look and feel for some of these games, because not all games within any given genre have greater depth (some like R-Type are literally just mission based and that's it). 


Take for example two winners: C&C Red Alert 1-3 vs Age of Empires 1-3


C&C Red Alert is a spinoff of "what if" C&C games with zany cutscenes and units, but their stories are pretty shallow and they often rely on the zaniness to carry the stories they tell.

Age of Empires on the other hand has more depth with it's realistic historical texts and factions based on irl historical armies. 

Both games franchises are great and fun, but both are also different, in that one is whacky and amped with zaniness, whilst the other is trying to tell you an in depth story with more tactical throughput.

Yeah, but it's also the direction through space, you have two options, move left or right and sometimes up. When it comes to a boss it just seems so... basic. Like what can the developers do to creat a big differential between bosses. Oh, I gotta jump three times now to avoid this attack, that two whole more Jumps, like wow. 

Dust An Elysian tail is one of my favourite games ever BTW this is a new realisation to me. I suppose I went on too much of a soulsborne binge lately and now 2d just seems overly simplified in my mind and easy to my fingers. I suppose after Nioh 2 every games is gonna seem piss easy. 

Dust was a nod to Vanillaware games. So try those out and like I said before Gaurdian Heroes.



Bite my shiny metal cockpit!