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LegitHyperbole said:

I was for real, Some people have offered some good alternatives to the games I've been trying, just seem like I go a clump of stinkers in a row with no depth to them at all. 

The thing is, every single genre will always have their stinkers and their winners. You've just got to:

I listed a few that are still timeless and enjoyed today (Castlevania/Megaman/Metal Slug are prime examples of winners). You are probably better off looking at a few LP's on Youtube to get a look and feel for some of these games, because not all games within any given genre have greater depth (some like R-Type are literally just mission based and that's it). 


Take for example two winners: C&C Red Alert 1-3 vs Age of Empires 1-3


C&C Red Alert is a spinoff of "what if" C&C games with zany cutscenes and units, but their stories are pretty shallow and they often rely on the zaniness to carry the stories they tell.

Age of Empires on the other hand has more depth with it's realistic historical texts and factions based on irl historical armies. 

Both games franchises are great and fun, but both are also different, in that one is whacky and amped with zaniness, whilst the other is trying to tell you an in depth story with more tactical throughput.

Another example could be League of Legends vs Heroes of the storm. Both tell barely any stories, but League has greater tactical depth with it's massive hero roster and item shop, whilst HotS has a simplistic style of gameplay for a Moba, but comes with a cast of characters from existing Blizzard IP's that I know well enough. 

I chose HotS because it was simplistic and didn't rely on me having to adopt meta strategies to have fun. Yeah it's a bit more shallow than LoL, but it's still fun, and that's the point, some are fun and some have more depth (which can still be fun for others).

Last edited by Chazore - on 05 September 2024

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