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Leynos said:

I just find typically the reason some gaas games do well is because the cringe streamer culture. Some blue-haired screamer streamer over every little thing sitting in their cheaply made bad-for-back but cost-a-fortune race car chairs on twitch. A bunch of fools follow them and do what they do.

You're completely right but streamers play shitty games all the time in between the titles that blow up so it's not a 100% kinda thing. There's a lot of factors that go into it and it's to obscure to bet on, you could sit down ten experts in game theory and I doubt they'd come up with a formula to make one of these games successful with dev times of 8 years. If you could make one of these games in six months you might have a chance of rising the tail end of a trend and being somewhat successful but you still won't get the lightning in a bottle secured. We can see certain features that make a game more likely to blow up, something that takes multiplayer co-operation for example or games that have building and survival mechanics as another but when there are so many of these that are sent out to no fan fair even with streamers playing them in masse it's impossible to create a solid blueprint. That said, these Sony GaaS are so far from what any normal gamer would consider a best guess, it's ridiculous they were approved or not shut down mid dev.