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Qwark said:

While in theory it sounds nice, I don't think it's feasible. At a certain point the playerbase of most game die, due to new games releasing. If companies need to keep servers running indefinitely and making costs indefinitely with almost no income that would reduce the interest in games with an online mode. A minimum online period would be nice though.

At that point, server costs would probably be very low as well. Additionally, it doesn't have to be the publisher/developer that operates the servers. Making the server software available would also help, and that's in fact exactly how PC games have traditionally worked (not necessarily that common anymore though). There's probably other interesting points as well regarding this, but those two come to mind immediately.