Hiku said:
But that part has always seemingly been the main issue. The extra development that goes into making the games function in an acceptable way. If it's just a matter of "turning down sliders" then there should be no problem. Eiyuden Chronicles developer cited the reason for a Switch port being difficult is that the different coding language essentially means they have to re-code the entire game. Presumably its a mix of coding and performance adjustments that turned third party publishers off. Because Switch 2 should still be ARM based. But perhaps there are better toold today for translating the code. |
I honestly don't know anything about how difficult is to translate CPU code from X86 to ARM - but from the amount of games on Switch, that are also on Steam, I'm guessing it's not THAT difficult.
Sure, it's always easier to have the same code and just turn the sliders down. And then there's CoDs on Wii, and especially Star Wars: Force Unleashed on Wii, which had another studio making it from the ground up - it's projection of ROI that will decide in the end (CoDs and SW:FU sold really good).