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epicurean said:
Renamed said:

The character issues are not DEI or Woke or CRT or whatever. :eyeroll:

The problem is they simply have very little appeal about them.  They look like a character creation screen that set everything to random.  The aesthetics are incongruent and don't lend much to intrigue the player to learn more about them.  


In more modern parlance, they give off NPC energy.

Eh....putting pronouns in games is going to turn some people off. Like, any mention of that sort of thing and at LEAST 25% of people will boycott it loudly. Then having your lead character designer railing against people who dont like the designs/white people is going to add to that. I dont think its the whole reason it flopped, at all, (TLOU2 had a trans character, and it still sold very well) but its a part of it.

Gamers that follow character designers on social media are a tiny fraction of the game population at large.   The complainers make noise that we hear because we are in the same audio chambers.  For the majority of gamers, they are oblivious to the political or socioeconomic postings of a game developer.

G2ThaUNiT said:
epicurean said:

Eh....putting pronouns in games is going to turn some people off. Like, any mention of that sort of thing and at LEAST 25% of people will boycott it loudly. Then having your lead character designer railing against people who dont like the designs/white people is going to add to that. I dont think its the whole reason it flopped, at all, (TLOU2 had a trans character, and it still sold very well) but its a part of it.

That's true. Many in the gaming community have continued to push back against overtly progressive themes in video games in general.

The gaming community is a very small community and by definition tends to be vocal (the whole purpose of community).  But the vastness of all gamers is massive.  Polling a small group that feels entitled* to speak for the whole will result in false perceptions.  

* Both in that they feel that because they are more vocal they warrant more attention and that they feel games must be developed almost exclusively for them.  The irony of not being catered to is often lost upon them.



To the privileged, equality feels like oppression.