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Ryuu96 said:
Cerebralbore101 said:

Helldivers found success because it's PVE and a relatively small studio. Many other GaaS games are the complete opposite of that.

Yeah but it's still a GaaS so Lurker is correct that we need to stop trying to blame everything on GaaS and I was pointing out that Sony's other GaaS effort, Helldivers 2, has been a huge success, so anyone thinking this will change Sony's course is in for a rude awakening and anyone saying Sony's GaaS efforts have been a complete failure are wrong too.

Your point about Helldivers is a point I've made over the course of the thread too, that all GaaS aren't just "PVP Pew Pew" and I used Sea of Thieves as a reference of a GaaS title that is unique, with no real direct competition in its area and a huge success. Concord on the other hand directly competes with more than a few massive hero-shooters, as a paid title versus F2P titles, it always had an uphill battle.

You can find success in that, it's just a lot harder, but I am also combating the idea that all GaaS are the same, that all GaaS suck. I think it's fine for Sony to try to break into that area of the market but after they achieve that I think they should focus the rest of their GaaS into filling an untapped market, unique fun ideas, instead of spending them all chasing after the big guys. Helldivers 2 is exactly one of those "unique, fun ideas" and not chasing after anyone else's market, Imo, I can't think of anything that Helldivers 2 directly competes with in the same sense of Concord directly competing with juggernauts like Overwatch and Valorant.

Yeah, GaaS can actually be good when done right. An overwhelming number of them are bad though. Like you were saying earlier, 9/10 GaaS games can fail if game 10 prints money all day.