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Cerebralbore101 said:
Ryuu96 said:

In a year where Helldivers 2 released no less, Lmao.

Helldivers found success because it's PVE and a relatively small studio. Many other GaaS games are the complete opposite of that.

Yeah but it's still a GaaS so Lurker is correct that we need to stop trying to blame everything on GaaS and I was pointing out that Sony's other GaaS effort, Helldivers 2, has been a huge success, so anyone thinking this will change Sony's course is in for a rude awakening and anyone saying Sony's GaaS efforts have been a complete failure are wrong too.

Your point about Helldivers is a point I've made over the course of the thread too, that all GaaS aren't just "PVP Pew Pew" and I used Sea of Thieves as a reference of a GaaS title that is unique, with no real direct competition in its area and a huge success. Concord on the other hand directly competes with more than a few massive hero-shooters, as a paid title versus F2P titles, it always had an uphill battle.

You can find success in that, it's just a lot harder, but I am also combating the idea that all GaaS are the same, that all GaaS suck. I think it's fine for Sony to try to break into that area of the market but after they achieve that I think they should focus the rest of their GaaS into filling an untapped market, unique fun ideas, instead of spending them all chasing after the big guys. Helldivers 2 is exactly one of those "unique, fun ideas" and not chasing after anyone else's market, Imo, I can't think of anything that Helldivers 2 directly competes with in the same sense of Concord directly competing with juggernauts like Overwatch and Valorant.

Last edited by Ryuu96 - on 26 August 2024