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Ryuu96 said:

It makes me chuckle that Shika could have finished Starfield 20x over if he just started a new save in the time it has taken for him to wait for this bug to be fixed.

That is Bethesda for you, even the least buggy game they have ever released still has a significant, gamebreaking bug that hasn't been patched after nearly a year

I could have replayed 30 or 40 hours of the game to get around the bug, but like 20 hours of that was pain in the ass level grinding, so I just didn't see the point when I have so many other games to play. 

TheLegendaryBigBoss said:
shikamaru317 said:

My singleplayer schedule for the rest of the year right now is looking like:

  • Finishing Dragon Age Inquisition playthrough to prepare for Veilguard
  • Starfield base game finish and Shattered Space (only if my gamebreaking bug has been fixed in the year since release, which I don't think it has, though if there is a fan mod patch which fixes it i might be able to download it, get past this progression blocking quest, and then remove the patch so that I can continue earning achievements, not sure what I will play after DAI yet if I can't get Starfield working)
  • Resident Evil 2 remake playthrough in mid-late October for Halloween
  • Dragon Age Veilguard
  • Subbing to Ubisoft+ for a month or two to play AC Mirage, AC Shadows, and Star Wars Outlaws)
  • Indiana Jones

What bug is this?

A gamebreaking bug that prevents one of the space station maps from loading, a space station I need to load for a quest so that I can continue the main story. It's triggered by taking a stolen ship to that space station to sell pirated goods from that ships cargo hold to the black market dealer there as I recall. It also wipes out some NPC's from the landing pad map of the main city in the game, including a shop keeper there. Bethesda support website has said for nearly a year that they are aware of the bug and that it will be fixed in an upcoming update, but nothing so far.

Last edited by shikamaru317 - on 24 August 2024