h2ohno said: I wish Fire Emblem would find a way to make permadeath matter more to the story, where if a character dies in battle other characters will mention it later on, or certain story beats change because of which characters are alive or not. It's not something that's easy to do even in peak Bioware games, but it would go a long way towards unlocking Fore Emblem's true potential and really meld the gameplay and story together well. |
This. Exactly this and also just jump straight to the matured up cast or do the jump earlier, I dunno if this is specific to Three houses or not cuase it's the only one I actually finished but like Persona I think the audience for these games has matured and the games should mature along with them. I see Metahpor Refantazio is taking the first bold step away from the teen drama which at this point is what I would imagine a drill to the temple feels like. Not to derail the thread, just to reinforce the point that if they're doing it Nintendo should, hopefully, follow suit. Also, I'd like Fire Emblem to focus more on the world as well as the characters, like possibly have the simulation inside an open world section or semi open world areas across an over map. I know that's a lot to ask and three houses was doing a lot as is but it'd be cool to have the real time bit be just a vast open area where you can actually miss bits before you progress the story. It'd make for great replayability and make it feel more like your making choices that impact things without having to code anything really complex instead of just checking off a list of things that need doing. Anyway, just my thoughts.