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zeldaring said:
Chrkeller said:

Blur is something I typically always turn off.  And no doubt latency is an issue, but I think accuracy is a well.  I do a lot of chemical modelling.  Modelling is all about input.  The more input I have the better my prediction.  I think DLSS and FG are the same thing.  It simply doesn't work well with 720p (or below) and 30 fps.  There isn't enough input to be accurate.  Modelling is all about having an input that is as close to the test article as possible.  The closer it is in value, the more accurate the prediction.    

Yea that sounds accurate. 

BTW unreal 5.4 seems to be a game changer giving massive performance boosts. I think they can this game running much better on consoles and PC in  future, since unreal 5.4 just came and they probably did not have enough time to optimize it. 

That does make sense.  New game engines are always a bit iffy until understanding and techniques mature.



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